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Tuesday, February 27, 2018

Top 10 Games of 2017

Man, oh man, 2017 was one incredible year for video games. The year was so freaking good that sadly, I didn't get around to every game I would have liked to. As such, some games you may have been expecting to see, might not be present on this list. Conversely, some games you thought may not be on this list, just might be in here. As is the case with any list for an individual, this is all my personal preference. No doubt some of my picks are gonna cause some upsets and all I can say to that is, I like what I like.

10. Sonic Forces (PC, PS4, XBO, NS)



I can already see some people rolling their eyes, flabbergasted by the inclusion of this one. Yes, critics and fans made their disdain for Sonic Forces known far and wide but as for me, well, I don't think Sonic Forces is the dumpster fire it has been made out to be.

You've got three different characters to play as in the form of Modern Sonic, Classic Sonic and the Avatar, your own custom character. Classic Sonic plays similar to the way he did in Sonic Generations only a bit worse but his stages are still perfectly playable. Modern Sonic uses boost gameplay and while his levels are littered with sections that you can just blow through, there are still plenty of paltforming sections where going fast will not be in your favor. The Avatar's stages outfit you with Wispons, a weaponized version of the Wisps, great for taking out the hordes of enemies in your way or cutting seconds off your stage time. With the Avatar you can choose from seven species and outfit him or her with a plethora of clothing items. Wanna dress your character robot hands? Knuckles shoes? A Metal Sonic shirt? Go nuts. Sonic Forces practically drowns you in new stuff for you to have your OC wear.

The levels in Sonic Forces are on the short side and that has drawn a ton of criticism. The game also has what very well may be the most automation from any Sonic game. In spite of this, I still found the levels quite enjoyable to romp through. The short length of the stages lend themselves greatly to replaying for better times and the Red Rings scattered throughout the stages give you a reason to explore and show that the levels aren't quite as linear as so many have stated.

Despite the grim scenario of Eggman taking over 99% of the world, Sonic and company are still their usual selves. Infinite isn't gonna win any villain of the year awards but he is still pretty entertaining. Some have called the Avatar character a case of pandering to the fans that create OCs. While there may be some truth to that, it is still one of Sonic Fores' greatest strengths. There's another Sonic game on this list that is guilty of pandering and while it is on a different level, it is still pandering all the same.

09. Battle Garegga Rev. 2016 (PS4, XBO)



For the longest time, gamers only had two options for playing this 1996 arcade shooter: MAME or the incredibly expensive Saturn import. M2, the masters of spot-on emulations of many a SEGA classic, are responsible for giving Battle Garegga a release outside of Japan.

Battle Garegga Rev. 2016 was released a year go to commorate the 20th anniversary of the co-op shooter. Being the definitive version of the game, Rev. 2016 gives you a slew of options. Do you love Manabu Namiki's original arcade music? You can play with that as your background music. Would you prefer the arranged Saturn soundtrack? Well, its here for your listening pleasure. Or perhaps you'd like the more remastered Rev. 2016 soundtrack that sounds a touch clearer than than 1996 jams. It doesn't just stop with the music options. You can use free play to make it through to the ending credits (once you play enough to unlock it, that is) as well  as turn on the M2 Gadgets to displays all sorts of helpful information like the song name and your current rank, that last bit, being extremely important.

Battle Garegga uses what can be called dynamic difficulty. Your actions are the deciding factor of what your rank is. Raising your rank sky high is as easy as shooting non stop, grabbing every single power up you come across  and having little to no deaths. If your rank is very high, the difficulty can get so bad that completing later stages can be impossible unless you're really, really, reaaaaaaallly good at this game and know it inside and out. If things are getting dicey and you want to turn the heat off, you can always die a few times to lower your rank. Battle Garegga's difficulty is controversial to be sure, but that doesn't prevent it from being an outstanding shooter. You can always play on super easy, which turns off the game's ranking mode entirely. There's still some challenge in playing on this mode because if you use a continue, you are disqualified from entering your intitials on the game's high score screen just as you would be the standard difficulty setting.

With four ships to choose from, several soudntracks and a plethora of other options, Battle Garegga Rev. 2016 is well worth checking out. $34.99 may make taking the plunge for this game a bit tough, but there's plenty of replay value here.

08. Mighty Gunvolt Burst (NS, 3DS)



You mighty be inclined to steer clear of any game involving Beck from Mighty No. 9. And if you did that, you'd be missing out on one of 2017's best 2D retro inspired action platforming games. Besides, not only is Beck in this Mega Man-like game, so is Gunvolt of Azure Striker Gunvolt fame.

Mighty Gunvolt Burst is Mega Man-ish but the game still does it's own thing. Level selection is non-liner, once you reach the end of the level, you face off with the boss, but rather than obtain the bosses weapon, you'll customize various weapon setups. From bullet size to wave and curved shots, how you take down the opposition is entirely up to you. The more parts you find, the great the scope of customization. Walls that look perfectly normal can sometimes be destroyed, hiding a custom part for you to tinker with. You can even get parts that allow you to do some wicked air dashing.

The bosses are pretty fun to take down and once you whittle down their health, they unleash more devastating attacks a la Mighty No. 9. You can go through the game in a could of hours and the last boss is a laugh meme riot, but there's still plenty of replay value for completing the game with both Beck and Gunvolt. And if you've already gone through the game with those two, Ray, Copen and Kurona are DLC characters to give you a new spin on what is already a fantastic game.

07. Blaster Master Zero (NS, 3DS)




As I was making this list, I realized that quite a few remakes are taking up space on it. If it is of amy consolation, the most time I've spent with an original of the remakes here is entry number four. But I digress.

There have been several games in the Blaster Master series but many would agree that the NES version is the easily the best of the bunch. With that in mind, it isn't too surprising that the NES Blaster Master is the one that Inti Creates would choose for a remake. And what a remake it is.

There have been many takes in the video game medium, all of them pale in comparison to the all mighty SOPHIA. For one, SOPHIA can jump, which already puts her above every single vehicle with treads ever. As killer as SOPHIA is, she can't do all the work. On many occasions, Jason Frudnick will have to leave his pride and joy to take out the mutants running a muck in the subterranean world. Unlike SOPHIA's 2D sections, Jason goes through mostly top down areas to defeat bosses, kill anything that moves and snatch chips to upgrade SOPHIA so she can do sick tricks like cling to the walls and ceilings.

Blaster Master Zero places more emphasis on the story than the NES version and for better or for worse, it isn't nearly has hard as the original, bearing one or two bosses. Most of the music is also brand new. If you're a fan of the original game and can get past these things or you've never played the original, jump into SOPHIA and do some mutant slaying. This game is so good that Gunvolt, Shantae and Shovel Knight joined the party as DLC.

06. Wonder Boy: The Dragon's Trap (PS4, NS, XBO, PC)



Originally released in 1989 for the Sega Master System and widely regarded as one of the system's best games, this oldie received a stunningly beautiful hand drawn visual remake. The game was also given an outstanding arranged soundtracks with real instruments.

Your quest beings at the ironically titled Last Dungeon. A confrontation with Mecha Dragon ends with you being cursed with the form of the Lizard Man. Your search for a cure leads you in conflict with other dragons that, wouldn't you know it, also have curses to bestow upon you. These curses, however, aren't without their benefits. As Lizard Man, you can duck and being able to breath fire gives you long ranged attacks. Mouse Man can cling to certain walls. Bird Man can fly, Fish Man can swim and so forth.

As you make your way through this strange land, you'll collect money to outfit yourself with better weapons and armor because even cursed critters need the best protection. Sunken ships, ancient Japanese Castles and dark forests are but a few of the memorable locals you'll trek through to regain your humanity. Being an old game, you'll probably get your butt handed to you on more than several occasions but The Dragon's Trap is certainly no controller breaker.

I have no nostalgic feelings towards the original game as I never played it until early 2017. Even so, I was highly engrossed in this adventure from start to finish. The hand drawn visuals and soundtrack are nothing short of superb but if those aren't your cup of tea you can switch to the old Sega Master System visuals and soundtrack with the press of a button or combine one with the other. Take notes, developers. This is how you do a remake to please both old and new players. You can even play as Wonder Girl!

05. Metroid: Samus Returns (3DS)



Would a brand spanking new Metroid game have been nice instead of a remake? Oh, most certainly. But when the game that is getting remade, or as Nintendo puts it, re-imagined, is the long overdue for the treatment, Metroid II: Return of Samus, which is, story wise, arguably one of the most important games in the series, you can bet your sweet booty that I have zero qualms with it.

Samus Returns wasn't developed by Nintendo or one of their second parties, but was handled by Mercury Steam of the Castlevania: Lords of Shadow games fame. As Nintendo always does with anyone that handles one of their IPs, they kept a watchful eye on development and Yoshio Sakamoto also served as producer for the game. To say Samus Returns turned out good would be a huge understatement. The game perfectly captures the look, feel and sound of a Metroid game to a T. SR388, is dark, hostile and the locals are nasty, especially the Metroids. You're on the Metroid's home turf so don't expect those cute, squishy looking things that are generally used to represent the Metroid species. Metroids on SR388 are big, mean and they can take a hit. They also come in several different types, the omega variety hit like a freight trains. Don't feel bad if you get some game overs.

The new melee counter is great for knocking enemies for a loop (Sakurai, make this a part of Samus' move set in the next Smash, please and thank you) but you still need to be able to dodge and competent enough to hold your own in a fight. Samus' crazy back hand skills aren't the only new abilities she's packing. Along with the Gravity Suit, Screw Attack and Morph Ball, Samus can find and use Aeion abilities like Scan to show you where destructible blocks are, or Lightning armor to reduce damage. Samus is also packing the ability to hang from ledges and full 360 aiming. It takes some time getting used to controlling with the thumb pad, but combat is all the better for it. I am all for Mercury Steam developing another Metroid game in the future.

04: Crash Bandicoot: N. Sane Trilogy (PS4)


I have not played the original Crash Bandicoot trilogy since I finished those games in the early 2000s. Despite enjoying all three of those games, I don't think I hold the same fondness for them as many others do. Having said that, I was really looking forward to these remade games and they did not disappoint. The cover of the box may bill the N. Sane Trilogy as remasters, but all three of these games were remade from the ground up.

If you're new to the world of Crash and are craving some non liner platforming, you may be disappointed. However, if you don't mind tightly focused, liner precision platforming with some incredibly well design levels, then you've come to the right place. It matters not if you're running to the camera, away from the camera with a terrifying polar bear on your butt, doing some 2.5D platforming, all three of these games deliver the goods. Coco is even made playable. The difference is merely cosmetic, her optional involvement is appreciated, nonetheless.

It isn't all sunshine and roses, though. The original PS Crash 1 was a ball buster and that holds true for the remake. Crash 2 had spotty collision detection and every now and then, that rears it's ugly head hear. Oh and the jetpack controls are still awful. The good, far and away outclasses the bad. Considering Activtion was the publisher of N. sane Trilogy, they could have easily found a way to muck up Vicarious Visions efforts but instead, this game is one of the best things they've published. Box breaking, Wumpa Fruit collecting and all around bandacooting has never been better.

03. Sonic Mania (PC, PS4, XBO, NS)



There are some that firmly believe that Sonic's heyday was during the Genesis era and that everything that has followed since has been a steaming pile of poo. While that mentality is very eye rolling to say the least, it is still a very welcome treat to have Christian Whitehead, Head Canon and Pagoda West come together with SEGA to develop a love letter to the earlier Sonic titles in the form of Sonic Mania.

Playing as either Sonic, Tails or Knuckles, you're off to foil Eggman's shenanigans. Blast through mostly old zones like Green Hill, Chemical Plant, Stardust Speedway and the like. There are a few new attractions like the ultra lively Studiopolis, the beautiful but deadly Press Garden and the trudge of a zone that is Titanic Monarch. The eight old zones compared to the four new is a downer, and there are a few rare instances of flat out bad game design, but Sonic Mania gets far more right that it does wrong. The game's momentum based gameplay is just as good, arguably better than the Genesis games that inspired it and repeat levels aside, most of these zones are a joy to run through. There is no shortage of high speed thrills and callbacks and the soundtrack to this game just might be the best of 2017.

02. Super Mario Odyssey (NS)


Princess Peach has been kidnapped. Again. Bowser is forcing Peach to marry him. Again. Gameplay is sandbox Super Mario. Again. Nintendo is often criticized for their repeat performances with their games, but very few developers are as masterful at the craft when it comes to fine tuning a formula. Super Mario Odyssey may tread old ground but it does so in such a polished manner that it's really hard to knock the game too much.


The new addition to the sand box Super Mario is the overall-wearing Italian's latest ally, Cappy. Replacing Mario's ruined cap, Cappy can be hurled at enemies as well as acting as an extra platform for Mario to use. This combined with Mario's already impressive jumping adeptness allows skilled players to take some crazy shortcuts. Cappy can also capture enemies giving Mario powers and abilities he'd otherwise never have access to. After being tormented by Hammer Bros. for years, it's so nice to take over the body of one, chuck hammers at the enemies and then toss the Hammer Bro. off a cliff once he's outlived his usefulness. And we all never knew how much we wanted to take control of a T-rex until Nintendo showed us we could. Still one of my favorite things to capture.


For the first time in forever, coins serve a purpose not connected to lives. The plehtora of outfits you can have Mario parade around in will have you seeking out the gold every chance you get. A chef, a scientist, an explorer, a samurai, a freaking clown. Playing dress up has never been this much fun. Finish the game and you'll get to wear a Super Mario 64 costume! You gotta fork over a 1000 coins for the honor of having Mario expose his nipples and run around in boxer shorts. Worth it? You bet!

When you're not giving bad guys Mario's blue eyes and mustache, you'll marvel at the game's various kingdoms to explore. Cascade Kingdom is a beautiful, yet primitive land, the Ruined Kingdom is very Dark Souls-esque, and the hustle and bustle of New Donk City is one cityscape you won't soon forget. Kingdoms comes loaded with Power Moons for you to hunt down. Many of these are easy to collect but there are plenty you'll have to put in serious work for, especially if you plan on getting all 999 Power Moons. If I can rag on Odyssey for one thing, it would be that it doesn't handle 100% completion in the best manner. Trying to collect very Power Moon can be a real drag.

01. The Legend of Zelda: Breath of the Wild (Wii U, NS)



 The world of Hyrule has never been this large. It is so massive and there is so much to see and do that it can be overwhelming. You can have your sights set on a town only to wind up straying from your destination because you came across an enemy camp to raid or found one of the many Korok puzzles. What's over those hills? I cannot tell you the number of times I've gotten sidetracked from setting out to accomplish one objective by the countless things there are to grab your attention. And I have never found such a thing more welcoming. You can have so much fun exploring Hyrule that you just might forget that you're Calamity Ganon is brewing and Zelda needs to be rescued. Meh, she can wait. Ain't like the girl is going anywhere anytime soon.

There aren't much in the way of dungeons in Breath of the Wild, but if I'm honest,  I didn't really miss them at all. Sure, solving puzzles is a core part of Zelda's design but so is exploration and I'm glad that took priority over a ton of dungeons. I think a month or so passed before I set foot in one of them because



Combat is also a bit different from most Zelda games. Early on, you are gonna be looking at that Game Over screen quite frequently and rushing in to attack large groups of enemies, especially more powerful groups, is only going to get you killed. Not only are there a variety of weapons for you to find and use, there are many ways for you to fight. You can use the Magnesis to pick up metal objects and drop them on your opposition. Free foes with Stasis, whack them a few times to build up momentum to send them flying. If enemies are in water, you can use a Shock Arrow to stun them and then go to town. In the middle of a thunder storm? Toss them a metal weapon and let nature finish the job for you. You're only limited by your imagination. It can suck that your weapons break but I got to the point where

As predictable a choice as this is for my 2017 game of the year, Breath of the Wild has more than earned it's place at the top. There are times when I would have six to ten hour play sessions of this game on my days. Even during the times when I wasn't feeling well, I would lay in my bed and play on the GamePad. I've poured well over 200 hours into the Wii U version of Breath of the Wild and I'm itching to pick up the Switch version and explore Hyrule all over again.

Saturday, February 24, 2018

Favorite Tunes #216: Raging in the Streets

I'll bet you've never played a beat 'em up before and thus, you'll never guess what the subtitle refers to! Yeah, that is my pitiful attempt to add more to this intro. Some games from my favorite genre, shoot 'em ups, are getting some love this week as well as my main hedgehog, Sonic as well as another fellow that has Sonic in his name. And that and Dragon Ball, too!

Aqua Blue - Gunbird (ARC)


I'd heard of Gunbird but until recently, I'd never actually played it. This Psikyo arcade SHMUP was received a few home ports included a localized one under the title Mobile Light Force. Gunbird is also available on Steam and recently received a Switch port going by the name Gunbird for Nintendo Switch, which is my preferred method of playing this shooter. I love this game's art style and upbeat music.

Boss (Vs, Eggman) - Sonic Forces (PS4, XBO, NS, PC)


Sonic Forces is far from being a fantastic Sonic game but it isn't the crap fest so many people state it is. The music is actually pretty dang good. Granted Tee Lopes is a tough act to follow, but Naofumi Hayata worked his Genesis sound font magic and gave us some sick retro-style beats. Pity you only get to hear so little of this one as you'll damage Eggman so quickly that the theme shifts to a much more faster paced version of the boss theme.

Trunks - DRAGON BALL FighterZ (PS4, XBO, PC)


Kenji Yammamoto may not be writing the music for our DBZ fighting games anymore but we've still got plenty of good, energetic tunes to keep us hyped. DBFZ is packed with plenty of rock, some jazz and even hopeful tunes, the last one of which is very fitting for Trunks, who once again finds himself fighting to save his dystopian world in the future in Dragon Ball Super.

Dilapidated Town - Streets of Rage (GEN)


Yuzo Koshiro. The man is a music writing genius and a huge, huge fan of western music. While many will argue that the peak of Streets of Rage music is with the second entry, I kinda feel like that is a huge disservice to the first and third game. After the energy pumping first level theme that is Fighting in the Street, the second level tones it down a notch with Dilapidated Town.

Stage 2A - Zero Gunner 2 (DC)


Originally released on the Dreamcast, Zero Gunner 2 saw a remade re-release called Zero Gunner 2- for Nintendo Switch. Another Psikyo SHMUP, the source code was lost, hence why the Switch version was made from the ground up. The music may sound a bit flat or generic, but there's still some good jams to listen to outside of gameplay.

Space Station - Sonic Blast Man (SNES)


Originally an arcade game consisting of several target hitting stages, Sonic Blast Man was later ported to the SNES as a full fledged five stage beat 'em up. The target punching levels from the arcade version were included as bonus levels. Being a Taito game, Sonic Blast Man's soundtrack is of exceptional quality.

Favorite Tunes Database

Saturday, February 17, 2018

Favorite Tunes #215: That's a Big Duty

Insert Beavis and Butthead laughing sample here. Ahem, jokes aside, for this week, there's music from the recently released Celeste, Final Fight 2, Final Fantasy VI and an entry from the Dragon Quest series.

England - Final Fight 2 (SNES)


The SNES exclusive sequel to the 1989 arcade hit, Final Fight 2 introduced two new characters and featured co-op play, something the SNES port was lacking. If you're looking for anything in the way of innovation from the first game, you'll be disapointed but Final Fight 2 is still a competent beat 'em up.

Duty (Deep Blaze) - Fire Emblem Warriors (NS, 3DS)


So I finally picked up Fire Emblem Warriors on the Switch and I've been listening to more of the game's soundtrack. I'll give you the heads up now that you can expect this game to be feature quite often in Favorite Tunes because I love me some rock.  I've been familiar with Duty, a theme from Fire Emblem: Awakening since it's inclusion Super Smash Bros. on the Wii U. Like the rock arrangement of Conquest in Warriors, Duty sounds every bit as good here.

First Steps - Celeste (PC, XBO, PS4, NS)


I've had my eye on this game since the Ninidies Direct in early 2017. The game released in late January and yeah, it's pretty frickin' difficult. Thankfully, you can save at any time and the short levels takes some of the frustration off. There's also some story here and I'm surprised at how much of a kick I'm getting out of Madeline's interactions with NPCs.

Boss Theme - Street Fighter X Mega Man (PC)


Say what you will about Street Fighter IV, but man, that game's soundtrack was straight up fire. A_Rival fused Street Fighter and Mega Man music into some stellar chiptune pieces for 2012's Street Fighter X Mega Man. Volcanic Rim is no less of a great beat in 8-bit form.

Phantom Forest - Final Fantasy VI (SNES)


Ask me which Final Fantasy game is my favorite and I will tell you without hesitation, VI. The game has a wonderfully diverse cast of characters, an intriguing story and some of the best music in the medium. Nobou Uematsu really outdid himself with this score.

Battle Theme - Dragon Quest IV (NES)


Originally known as Dragon Warrior in the states and the Final Fantasy series biggest competition in Japan, the NES version of Dragon Quest IV is a very hard to find title having released late into the console's life. It was remade and re-released first on the PS in Japan and later on DS, which is the version most are probably familiar with. Even after hearing the DS music first, Koichi Sugiyama's 8-bit soundtrack is still incredible stuff.

Favorite Tunes Database

Friday, February 16, 2018

Let's Discuss: My Hero Academia Part 2


Recently I fell in love with a manga/anime series that many others have been captivated with for some time now. I'm of course talking about My Hero Academia. This super hero shonen series is taking the anime/manga medium by storm and it isn't hard to figure out why.

There are plenty of characters to grow attached to in My Hero Academia. The adorable Ochaco Uraraka, the overly serious Tenya Ida and of course, the silver age inspired All Might. But one character that I always find myself rooting for is none other than the central character, Izuku Mydoria, also known as Deku.

Adorkable, thy name is Deku.
It can be tough making a main character. There are a multitude of directions you can take that character's personality in. They can be overly nice to the point where the audience finds them annoying. On the other hand, the character can lean way too much into the jerk category to the point where everyone hates them. Deku with his plain, simple design is a great character. He's nice, very adorkable with his hero analysis, idiosyncratic muttering, and on-the-spot planning. Deku is so likable that it hurts.

In the world of X-Men and most American comic books, most of the population consists of average Joe citizens with no super powers. In other words, non powered beings are the majority with the power types taking up the minority. In My Hero Academia, the situation is reversed. 80% of the population have super powers known as quirks. Quirks and the super powered society is perfectly normal. Being a hero is something that is regularly talked about and encouraged. It almost sounds like an ideal world and a great place to exist in. You know, so long as you aren't part of the remaining 20% that is born quirkless, which Deku was very unfortunately born into.

Life is not kind to those born without a quirk.
We've all had the odds stacked against us at one point or another. Deku's dream since he was a child has been to become a hero. The world he lives in will not let someone that is quirkless be a hero. Yes, because he was not born like so many others, his hero dreams are dashed, at least they are at first. Deku does inherit All Might's One For All quirk, but he still struggles with it. Quirks manifest at the age of four so everyone else he knows has had years to adjust to their quirk. Deku didn't get his quirk until he was 15 so he's still got some mountains to climb. The fact that Deku still has a tough time even with a quirk keeps him from being just another character that is granted an awesome super power. Deku wrecks his body so many times that he risks losing the use of his arms. Deku's power grants him crazy strength, but that isn't what I want to talk about. I want to discuss Deku being quirkless and the rest of the 20%.

Deku is unique in that he has experienced life in the world of My Hero Academia on both sides of the track. He's slowly adjusting to his quirk because he's lived most of his life quirkless. My Hero Academia thus far hasn't dived too much into exploring the population that is quirkless but if Deku is any indication, life is not kind to one who is born without a quirk. The X-Men protect humanity but are feared by the very ones they set out to save because they are mutants, humans born with the powers. Deku was teased by childhood friend Bakugo and others for having trouble with simple tasks like skipping stones and such. When it became known in preschool that he was born quirkless, it went from teasing to straight up bullying.

Even those with less than stellar quirks are on a better playing field than one who is born quirkless. Bakugo was born with a really awesome quirk, Explosion. Bakugo was praised by his friends and teacher for having such a cool ability. Upon finding out that Deku is quirkless, Bakugo thinks to himself "Deku. He's... not awesome at all." Now while Bakugo is a huge A-hole who totally mistook an attempt Deku made to help him up when he fell down one time when they were children, viewing him as weak as he sees Deku, his thought process seems to set the tone of how the world views quriks. Meaning, a person's worth is determined whether they have a good quirk, a lousy quirk or no quirk at all.

The world of My Hero Academia seems to turn it's nose up to those that do not have a quirk, as if to view them as worthless just because they aren't part of the 80%. For crying out loud, the name Deku was given to Izuku by Bakugo as a means to put him down. The name has a meaning of "one who can't do anything." This name was used by Bakugo before it was known that Deku was quirkless. Once word got out that Deku did not have a quirk, Deku grew to hate that name even more. Deku was tormented by Bakugo from pre-school through middle school and like a bunch of stupid lemmings, Deku's classmates joined in on picking on him.

It is very much implied that Deku did not have any friends until he made it into UA. When Uraraka stops Deku from falling before taking the entrance exam, she briefly chats it up with him before saying goodbye and wishing him luck. Deku's first few interactions with Uraraka show him blushing and stuttering because he's not used to being so close to a cute girl. What's more, Uraraka is extremly friendly to him, cheers him on and even gets him to embrace the name Deku liking how it sounds and that it screams "do your best."

Being bullied, no matter what the reason, is never right. At one point, Bakugo even tells Deku to kill himself by jumping out the window. Frankly, I'm amazed Deku can even stand being in the same room with someone that has caused him nothing but misery for years. I doubt Deku is the only who that had it rough due to being born quirkless. This makes me wonder how the 20% qurikless population feels about living in a world full of super beings. I hope we get an arc that focuses on those that were born quirkless. I honestly believe Deku is such a good strategist because he went most of his life without a quirk.

Saturday, February 10, 2018

Favorite Tunes #214: Anime Edition

Welcome to a different take on Favorite Tunes. As the subtitle states, anime music is taking center stage this week. This is something I'd been considering doing a in the past, but never followed through. All the anime and manga I've been reading as of late is what gave me the push. Gaming music will still remain the focus of Favorite Tunes, but anime beats is something I'll bust out from time to time.

Battle Ignition - Bleach


You can stream episodes of Bleach on Netflix and I see that the anime is some twenty plus seasons in. True, a lot of those episodes are filler but when Bleach reached it's conclusion in 2016, the graphic novel total was 74. Even without the filler, Bleach is pretty dang long. The first Bleach soundtrack is still among my favorites. I freaking love this fight theme, even when it is used during non battle sequences. From that start up to when it shifts into the main course with those guitar riffs, this track just excels all around. Love it.

Stand a Chance - The Big O


Not everything is super popular in it's home country. Just as the Metroid series is favored more in America, Big O was received far better in the west than it was in Japan. So much so that it's second season was made with the western audience in mind. Roger Smith is a text book example of our negotiators are different in that he's got a huge, cool, retro style mecha as a weapon.

Day of Destiny ~Spirit vs Spirit~ - Dragon Ball Z


It took me some time to warm up to it, but there's a lot to love about DBZ's Japanese score. And I don't just mean Shunsuke Kikuichi's excellent compositions. The vocal performances are also top notch. Gohan has had numerous instances where his anger gets the better of him and he snaps, unleashing insane power. It all comes to a head in the Cell Games arc where the combination of the Z-Fighters getting beaten down and finally the death of Android 16 push Gohan over the edge, making him the first one to achieve Super Saiyan 2. Sadly, due to rights issues, many of the original vocal tracks aren't used for the DBZ Kai re-cut.

What's the Justice? - Cyborg 009


Though most from the west wouldn't be exposed to it until it begun airing on Toonami in 2003, Cyborg 009 is actually quite the old property. The original manga ran from 1964 to 1981 and there have been several anime adaptations, the aforementioned Toonami broadcast version being the one most are familiar with. Though the Toonami version used a different track for the opening, it does contain part of What's the Justice?, which is also an opening theme.

Hypnotik - Parasyte -the maxim-


Think you've got problems? You should see Shinichi Izumi. The poor guy's normal life is turned upside down when a parasite infects his right arm. He actually got lucky, though because most parasites go into the brain, completely robbing the host of their humanity. He and Migi (what he named his parasite) fight off other parasites as Shinichi struggles to maintain his life that gets less and less normal. This track is usually used during fights. Don't let the intro fool you. The choir gives way to a killer techno/trance/electronica beat with a bit of dub-step.

You Say Run - My Hero Academia


I suppose it was only a matter of time before we found an anime track that "Goes with everything". The first time the anime plays this track is when our main character, Izuku Midoria, who is powerless, runs into action to try and save his childhood friend turned bully. Though he is unsuccessful in doing any rescuing, the fact that he moved in spite of his fears is what gets greatest hero ever, All Might to give him his powers. I cannot state how truly amazing this song is. If you're ever feeling down or discouraged, give this a listen. Even if you aren't play it anyway.

Favorite Tunes Database

Friday, February 9, 2018

Let's Discuss: My Hero Academia


I've been into anime far longer than I have manga. My manga love didn't kick in until the early 2000s when I bought my first four graphic novels of Dragon Ball. However, just as my love for comics did some years ago waned, so too did my my love for manga. I am way behind on manga I was buying in the mid to late 2000s. The last volume of One Piece I bought was 8. Here in America, we're on vol. 84 now.

As usual, I am late to the party when it comes to My Hero Academia. This is an immensely popular series. However, that's not what drew me to it. My Hero Academia isn't even something that was recommended to me. I was not aware of just how big this series was until I'd gotten into it. And just how did My Hero Academia grab my attention you ask? Wait, what's that, you aren't asking? Well, I feel like telling the short tale anyway, so I'm gonna.

I was browsing the manga section in my Barns & Nobles with some JoJo's Bizarre Adventure manga in hand. In the M section, the spines of the My Hero Academia manga caught my eye. Usually the spines of manga graphic novels are all the same color with some exceptions such as Naruto part one having white spines and part two having black spines. There are other examples but I found it unique that each volume of My Hero Academia each has a different color regardless of the story arc. It was enough to make me give the cover of volume 1 a look. Turns out it wasn't just the spines that stood out. The covers themselves are done in the same style of western comics. All Might standing proudly with that huge grin looked like he came right out of a silver age comic book. A few episodes into season one of My Hero Academia on Hulu and before I know it, I'm buying the manga, familiarizing myself with the characters and I'm all caught up with the first two seasons.

For those of you that aren't in the know, My Hero Academia is a super hero manga. It centers on the tale of how 15 year old Izuku Midoria becomes a great hero. You know how the X-Men are mutants and compared to the rest of the population, their numbers are small but they are feared and hated? Well, in My Hero Academia, those with powers are the overwhelming majority with 80% of the world's population being born with what is known as a quirk. The remaining 20% are quirkless so having powers has come to be accepted as the norm. However, summing up My Hero Academia as "reverse X-Men" doesn't do it justice nor does it even come close to scratching the surface.

With more than half the world's population having powers, this naturally changes how society functions. Sure, there are heroes all over the places but My Hero Academia is a large deconstruction of the super hero trope. Unlike say, Spider-Man, who saves the world but never sees a dime for his heroic deeds, heroes in My Hero Academia can make big bucks in the hero game. That may seem selfish or shallow, but many heroes in this series are famous and enjoy plenty of wealth. Are all of these heroes fine, upstanding citizens? Nope. Just because My Hero Academia is bursting at the seems with heroes, that doesn't mean every single one of them are a swell chaps. Some of them are kinda of tremendous A-holes. After generation after generation of super powered beings growing in numbers, the term "hero" doesn't have the same meaning it once did. In this series, being a hero is the same as being server at a restaurant, a teacher, an office assistant. In short, being a hero is a job, a profession and a very common one.

Another thing that makes this series so interesting is the restriction it places on hero work. No hero is allowed to act without a license. Case in point, Izuku, Ida and Todoroki are the ones responsible for defeating Stain, a hero killer. However, since all of them are students without a license the truth of their hero work is covered up, with only a select few knowing the truth. This helps prevents the encouragement of acts of vigilantism in the same way, you wouldn't let a doctor operate on you without a license.

Having a quirk doesn't mean you can just spam it to your heart's content. Since quirks are physical abilities, this places a limit to how much you can use it. Early in the series, Izuku breaks his bones and in one fight, one of his hands is damaged so badly that it won't heal. It Uraraka overdoes it on her zero gravity, she'll throw up and as someone that absolutely hates vomiting, I feel that is one of the worst drawbacks to a quirk to have. Still, it is nice that the quirks don't make the enpowered people unstoppable. Even the  *ahem* mighty All Might is forced to retire.

If you're thinking of getting into My Hero Academia, it comes highly recommended from yours truly. I couldn't be happier that I stepped into this series. I originally had a lot more to say but I'll save that for another post.

Oh and Izuku's mom is just TOO precious!


Saturday, February 3, 2018

Favorite Tunes #213: Yes, it is a JoJo Reference

There's no speedy hedgehogs or ex-plumbers in this week's music selection but we do have plenty of anime games, pixelated knights and the best pink, cutest blob ever.

West City Stage - DRAGON BALL FighterZ (PC, PS4, XBO)


When this game was revealed in 2017, the 2018 release seemed so far away. Well, 2018 has come and DBFZ does not disappoint. This 3-on-3 fighters from old favorites like Piccolo to new ones like Hit. The music is just as on point as the lightning fast fighting. West City's normal stage tune has a bit of dub-step thrown in but it doesn't go overboard. I like how DBFZ doesn't lock music tracks to any one particular stage but lets you choose what track plays on the stage that you select.

A Curious Happening - Secret of Mana (SNES)


With the Secret of Mana remake coming out this month, now is a good time to get familiar, or re-familiar some of the game's original SNES compositions. I haven't sought out any of the game's remade tracks so I won't know what they sound like until I actually play the game. This track probably really came out of left field for me when I first play Secret of Mana all those years ago.

Mode Select - Jojo's Bizarre Adventure: Eyes of Heaven (PS4)


We got ourselves another game based off of a manga/anime property. Years ago JoJo's Bizarre Adventure was known to western audiences due to the games and the memes. Now, the series is widely recognized thanks to anime adaptations of the first three parts (if you didn't know, this is a very long running series) and now far more memes than ever.

Steel Thy Shovel - Shovel Knight (Wii U, PC, 3DS, PS4, XBO, NS)


There have been numerous games that have soured people on Kickstarter projects. Shovel Knight was not one of them. Not only did this crowd funded game turn out to be fantastic, but it was supported with new content long after it's original 2014 release. If for some reason, you haven't played this one yet, you're missing out.

War in the Underpass Pt. II - Alien vs. Predator (ARC)


When I think of Capcom arcade beat 'em ups, four games come to mind: Cadillacs and Dinosaurs (the GOAT), Knights of the Round, Final Fight, and Alien vs. Predator. There have been a slew of AvP games but this is the one I'm most familiar with. It has amazing sprites, animation and sweet soundtrack. If you wanna play this one, MAME is your only option.

Iceberg Map - Kirby's Dream Land 3 (SNES)


Since it is still winter time, this track is still relevant, seasonally speaking, of course.  By the time Kirby's Dream Land hit the SNES, it was late 1997. The N64 was grabbing people's attention (not nearly as much as the PS, but still) and Nintendo have moved on from their 16-bit baby. If you've never played Kirby's Dream Land 3 but have extensively played Return to Dream Land, this jam is sure to sound familiar to you.

Favorite Tunes Database